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Thread Statistics | Show CCP posts - 1 post(s) |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.20 23:20:00 -
[1]
Absolutely. I am sick of people logging off half a capital fleet when they realise their friends have jumped and they're still bubbled. If an alliance is fail enough to get their cap fleet in a jam, they should d*mn well suffer the consequences. And that includes us, if our intel's that bad, then ships should die for it. |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.20 23:28:00 -
[2]
Edited by: Ysabelle nKataros on 20/01/2009 23:32:54 I therefore propose the following change to the mechanic: Any ship which is shot at starts the aggro timer, NO MATTER whether they are logged on or not. This would both stop capital pilot logoffski tactics, and people logging off when they jump through a gate into a bubble. |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.20 23:37:00 -
[3]
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer. |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.20 23:47:00 -
[4]
Originally by: RogerWilco
Originally by: Ysabelle nKataros
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.
I disagree ysa, if you log off in a bubble you deserve to die..
It is a bit stupid yeah, but it'd be very hard to code. However my suggestion should be relatively easy. |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.21 20:48:00 -
[5]
Edited by: Ysabelle nKataros on 21/01/2009 20:48:42
Originally by: Fortiter So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? 
If a BoB pilot pulled a logoffski to save his cap after he missed an escape cyno, he would be ejected from BoB, and people who claim that this is not so are wilfully ignorant morons. |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.21 21:18:00 -
[6]
Originally by: Wardo21 Like I said in the last thread complaining about logofski, what you do to the Ctrl-Q logoff mechanism will easily be altered to any number of other ways of disconnecting the client by some other means. (Router/computer/modem turn off or disconnect, etc.)
None of these alternate methods will be recognizable by the host (or reportable by the client) so real disconnects will cause ship losses. This will increase petitions for ship losses from legitimate ISP issues etc, thus increasing the workload for CCP.
For that reason alone it's unlikely that CCP will change the mechanic.
Wait for them to login again if you have the time. The logofski ship goes right back where it started from doesn't it?
ISP issues are not currently counted as a valid reason for replacing a ship. The whole "our logs do not show..." thing. So your argument on this point does not hold any water.
BoB: When we have fleet battles, our killboard crashes |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.23 00:27:00 -
[7]
Edited by: Ysabelle nKataros on 23/01/2009 00:30:37
Originally by: Haniblecter Teg If you cant kill something in 15minutes, than maybe you deserve to lose the kill?
We had 5 caps bubbled and would easily have killed 4 of them if it wasn't for the fact that the system load meant our guns didn't auto-cycle. And on the other side of this, if an enemy gets caught with his pants down, why should the fact that 50 of his buddies got caught at the same time and he's last in the list mean he deserves to live?
When ASCN was still alive, we caught a bunch of about 30 of them escorting a freighter out of Paragon Soul. Got them in a perfect trap, every single one of them jumped through into our dictor bubble including the freighter. The freighter logged off, and disappeared after the short no-aggro timer while we were killing the support.
It offends me that this state of affairs is still in place two years later. It was wrong then, and it's wrong now. Fix it CCP!
BoB: When we have fleet battles, our killboard crashes |
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